

In development since 2013 and used in production on major visual effects moviesĪlthough it has only just been publicly released, Baguette has been in development for ten years. The toolset, previously used in production at Pixomondo, lets artists create flexible, reusable rigs for characters and vehicles, and includes a number of features designed to streamline production work. Framestore rigging supervisor Nims Bun has released Baguette, his nodal rigging system for Maya, for free.
